Channel gallery
Every video the channel published, with the recipe that produced it. Open any of them in the editor and reproduce the same video.
Latest entry on Sep 12, 2026
Week 2026-W37Sep 7, 2026
Class duel

Hunter vs Golem: Duel Decided on the Last Hit
Class duel · Sep 12, 2026
Hunter vs Golem, one on one. Fifty-two hits land before either side cracks -- the fight stays open until the very last exchange (climax at 98.6% of the way through).
duel52 collisionsView the video and the recipe
Frost vs Phoenix: The Fight Turns Late
Class duel · Sep 12, 2026
Frost vs Phoenix, one on one. 48 hits land before it's settled -- the turning point comes late, with the finish locked in during the fight's final stretch.
duel48 collisionsView the video and the recipe
Alchemist vs Vampire — 1v1 Duel
Class duel · Sep 11, 2026
Alchemist vs Vampire — 1v1 Duel
duel44 collisionsView the video and the recipe
Frost vs Monk — 1v1 Duel
Class duel · Sep 11, 2026
Frost vs Monk — 1v1 Duel
duel65 collisionsView the video and the recipe
Soldier vs Golem — 1v1 Duel
Class duel · Sep 10, 2026
Soldier vs Golem, best of three. The fight barely gets decided before time runs out — nothing settled until the closing exchange.
duel89 collisionsView the video and the recipe
Berserker vs Storm — 1v1 Duel
Class duel · Sep 10, 2026
Berserker vs Storm, best of three. Nothing is settled until the very end — the momentum flips right before the final blow.
duel78 collisionsView the video and the recipe
Vampire vs Phoenix: The Turn Came Three Quarters In
Class duel · Sep 9, 2026
72 hits traded, and the fight stayed open until three-quarters through — then it broke all at once. Physics sim, no cuts, no scripting.
duel72 collisionsView the video and the recipe
Frost vs Soldier: Duel Decided in the Final Second
Class duel · Sep 9, 2026
Ice against steel, one on one, no escape hatch. 70 hits traded before it finally broke — in the last second of the fight. Physics sim, no cuts, no scripting.
duel70 collisionsView the video and the recipe
Closing gate

Four Balls, a Shrinking Gate — Simbounce
Closing gate · Sep 12, 2026
The gate kept spinning and the arena kept closing in around four growing balls. It took 95 hits, with everything deciding in the very last moments before the space ran out. Physics simulation, no cuts, no scripting.
scene95 collisionsView the video and the recipe
Four Balls, One Closing Gate — Simbounce
Closing gate · Sep 10, 2026
Four balls chased a single rotating gate while the arena kept shrinking around them — 94 hits later, there was no room left to move. Physics sim, no cuts, no scripting.
scene94 collisionsView the video and the recipe
The Gate Never Opens In Time — Simbounce
Closing gate · Sep 9, 2026
Three balls chased a single rotating gate as the arena kept closing in — the opening never quite lined up. 117 hits later, there was nowhere left to go. Physics sim, no cuts, no scripting.
scene117 collisionsView the video and the recipe
Four Balls, One Last-Second Gate — Simbounce
Closing gate · Sep 8, 2026
Four balls raced a single rotating gate as the arena kept closing in — 148 hits, and the outcome wasn't decided until the final second. Physics sim, no cuts, no scripting.
scene148 collisionsView the video and the recipe
Four Balls Race A Shrinking Gate — Simbounce
Closing gate · Sep 7, 2026
A single rotating gate is the only way out of this shrinking arena. Four balls trade 113 hits chasing it — but the space runs out before any of them slip through. Physics sim, no cuts, no scripting.
scene113 collisionsView the video and the recipe
Escape the ring

A 14-Degree Gap That Wouldn't Line Up — Simbounce
Escape the ring · Sep 12, 2026
A rotating ring with just a 14-degree gap kept sliding past the ball's path, again and again. It took 69 hits — and a climax three-quarters of the way through — before the opening finally lined up. Physics simulation, no cuts, no scripting.
scene69 collisionsView the video and the recipe
One Gap, One Ball, Almost No Time — Simbounce
Escape the ring · Sep 10, 2026
A single ball hunts a twelve-degree gap in a ring spinning too fast to time — 23 hits before it finally slips through, right at the very end. Physics sim, no cuts, no scripting.
scene23 collisionsView the video and the recipe
Two Balls Trapped In A Spinning Ring — Simbounce
Escape the ring · Sep 7, 2026
A spinning ring holds a narrow 20° gap — the only way out. Two balls take 36 hits before one finally slips through, with the opening barely lined up in time. Physics sim, no cuts, no scripting.
scene36 collisionsView the video and the recipe
Nested rings

One Ball, Four Rings, 40 Hits to Break Free — Simbounce
Nested rings · Sep 11, 2026
Four rings, ten hits each to break — this ball needed all forty before the last ring finally gave way. Physics simulation, no cuts, no scripting.
scene40 collisionsView the video and the recipe
Five Rings, 75 Hits, One Way Out — Simbounce
Nested rings · Sep 10, 2026
A single ball had to crack five nested rings, fifteen hits each, before the last one gave way — 75 hits total, and the breakthrough came in the final stretch. Physics sim, no cuts, no scripting.
scene75 collisionsView the video and the recipe
Five Nested Rings, One Escape — Simbounce
Nested rings · Sep 8, 2026
Five rings, each demanding hits before it breaks — the ball needed 75 hits total, and didn't break free until the very end. Physics sim, no cuts, no scripting.
scene75 collisionsView the video and the recipe
Shrinking circle

Two Balls, One Shrinking Arena, 163 Hits — Simbounce
Shrinking circle · Sep 11, 2026
Two balls grow bigger with every hit while the arena keeps closing in. It takes 163 collisions before there's no space left to move. Physics simulation, no cuts, no scripting.
scene163 collisionsView the video and the recipe
Four Balls, No Room Left — Simbounce
Shrinking circle · Sep 9, 2026
The arena never stopped shrinking on these four balls, colliding harder and harder, until there was nowhere left to bounce. 166 hits total. Physics sim, no cuts, no scripting.
scene166 collisionsView the video and the recipe
Three Balls, One Shrinking Arena — Simbounce
Shrinking circle · Sep 8, 2026
Three balls kept colliding as the arena closed in around them — 86 hits before there was nowhere left to bounce. Physics sim, no cuts, no scripting.
scene86 collisionsView the video and the recipe
Twin flower

One Ball, Five Petals, 92 Hits to Escape — Simbounce
Twin flower · Sep 11, 2026
One ball, five spinning petals, one narrow gap — 92 hits before it finally broke free. Physics simulation, no cuts, no scripting.
scene92 collisionsView the video and the recipe
Twin Flower Barely Lets Go — Simbounce
Twin flower · Sep 9, 2026
It looked like it would never open — the gap kept spinning past, near miss after near miss. Then, right at the very end, the ball finally slipped through: 219 hits before the twin flower let go. Physics sim, no cuts, no scripting.
scene219 collisionsView the video and the recipe
Week 2026-W36Aug 31, 2026
Class duel

Alchemist vs Storm — Simbounce 1v1 Duel
Class duel · Sep 6, 2026
Alchemist and Storm trade 70 hits with the outcome staying in doubt until the very last exchange. Physics sim, no cuts, no scripting.
duel70 collisionsView the video and the recipe
Vampire vs Golem — Simbounce 1v1 Duel
Class duel · Sep 6, 2026
Vampire and Golem trade 61 hits before the fight tips late — decided with barely any room left to give. Physics sim, no cuts, no scripting.
duel61 collisionsView the video and the recipe
Monk vs Phoenix — Best of 3 Simbounce Duel
Class duel · Sep 5, 2026
Monk and Phoenix trade blows for 82 hits before the deciding strike lands right as the clock runs out. Physics sim, no cuts, no scripting.
duel82 collisionsView the video and the recipe
Berserker vs Hunter — Best of 3 Simbounce Duel
Class duel · Sep 5, 2026
Berserker crashes into Hunter in a best-of-three 1v1 arena duel — 77 hits logged before the fight tips in the final stretch. Physics sim, no cuts, no scripting.
duel77 collisionsView the video and the recipe